Apple has officially updated iOS 8, iOS 8.2, iOS 9, iOS 10, and iOS 11 to support the WebKit 2.1 specification, which is a “high-performance, cross-platform, cross device rendering engine.”
WebKit is built on the same foundation as the OpenGL ES 2.0 API, which was the first widely used API for mobile graphics.
OpenGL ES was also used in Apple’s iPod Touch and iPad computers.
OpenGL 1.2 was the original specification for WebKit, and WebKit has always been compatible with OpenGL 1 (and the new Webkit spec) with a few minor changes.
But in iOS 10 and 11, WebKit was removed from WebKit-based apps and replaced by WebKit Core.
In iOS 11, the specification was renamed WebKit OpenGL.
OpenGL 2.2 is the new standard for OpenGL graphics, and it is still supported in Apple apps, but it is now used in iOS applications that have OpenGL ES 1.x.
Apple has updated its developer tools to support WebKit 3.0, which brings with it some significant performance improvements over OpenGL 1 and OpenGL ES 3.
It also includes support for WebGL, which uses the same OpenGL 2 standard as WebKit.
So WebKit 4 is a new WebGL specification, and that is also supported by the iOS platform.
Apple does not have any other WebGL specifications, but if you are using a WebGL-based app, the new specs should help you to make better WebGL apps.
Apple also announced a new version of the Mac app store, called the Mac App Store, in June.
The new Mac App store offers a “more complete” set of features, including support for iCloud Drive storage, support for multiple devices on one Mac, and Apple Pay, among other features.
The Apple App Store was previously only available for iPhone and iPad, but now it is available for other Mac computers and iOS devices as well.
The iOS app store also has an expanded selection of games and other apps, and the Mac version of iCloud Drive can be used for accessing files and photos from the Mac.
Apple says it will be adding the ability to download games for iPhone, iPad, and iPod touch in the coming months.
Apple is not saying when developers will be able to start using WebKit and OpenGL 2, but Apple has also said that “we plan to introduce WebKit extensions for both the desktop and mobile platforms soon.”
The developer tools will be updated to support OpenGL 2 by the end of the year.
Apple has also announced that it is partnering with Mozilla to provide WebKit developers with “the tools and resources they need to develop high-performance and cross-device web applications.”
Mozilla has been developing WebKit for iOS since 2012.